The original question is basically that, you have little to no blast spells and metamagic doesn't do much for you unless you pump it up with DMM, at which point you could be using DMM for more productive stuff. You may think it's silly that you can do that, but I'm afraid that you simply can. (Notably, the success or failure on a skill check or save isn't numeric, it's boolean). "The claws of the thing I summoned deal 1d6+4 damage" is variable, numeric, and an effect of the spell. I'm afraid that "I have 5 CL so any spell I cast at close range will always be 35 ft, as opposed to 4d6*5 feet which changes each time I'm casting it" is fixed. It would be pretty ridiculous to think "Oh, I'll maximise this summon so it has maximum HP, always rolls 20 on a hit and always deal maximum damage, along with rolling 20 on every skill check and save".I'm not making up what words mean. Any indirect consequence of the spell not numerically listed under the spell description isn't eligible to Empower/Maximise, so the damage a summoned creature isn't affected while the damage of, say, Bonefiddle(a 3d6 damage per round) IS affected because it's listed. Empower/Maximise affects Summon Monster spells when you try to summon more than one creature, because *that* is the variable in the spell. Words have meaning, you can't make stuff up like that.Īlso, metamagic effects are also pretty set in stone. Otherwise, any range would be "fixed range" because when you cast it you have a fix CL, and that's nonsense. Anything that changes based on CL isn't fixed by definition. Like, a Reach Spell effect is set as a range of 30ft. If the range is a single number with no variables, it's fixed. It would be pretty ridiculous to think "Oh, I'll maximise this summon so it has maximum HP, always rolls 20 on a hit and always deal maximum damage, along with rolling 20 on every skill check and save".Īctually, "Fixed range" is pretty set in stone. If you use Divine Metamagic, you can create a powerful summoned creature which does a lot of damage over the entire day out of one spell slot (and a lot of TU uses).Actually, "Fixed range" is pretty set in stone. Clerics have Summon Monster N, and there's an argument that you can persist that (it's not clear what "Fixed range" is supposed to mean - is close range a fixed range because when you cast it the range is set rather than being 4d6*5 feet, or is it not a fixed range because it has a CL-based variable?), and there's also an argument that you can empower/maximise them too (damage caused by a demon clawing you in the face is a variable numeric component of the spell, and you can argue that the summoned creature's own hit point total is too).
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